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3D Computer Animation Fundamentals

WEEK 2 – The Bouncing Ball and The Mood Board for UE5 Project

The first session with our tutor George was fantastic. After the introduction, we delved into the unit by learning about the 12 principles of animation and using the graph editor in Maya. Personally, animating is a skill that I’m lacking. Camera movement is crucial in environment design, and I used to struggle with it. There were times when I wanted to add characters to my projects, but my animations turned out strange, so I ended up not using them. However, the good news is that I am here to learn.

Our initial assignment was to animate a bouncing ball. We learned that the movement of a bouncing ball is similar to the movement of many other objects, such as a jumping child. Despite my first four attempts being terrible in multiple ways, I managed to accurately animate one after receiving feedback from George and making some adjustments. Finally, I successfully animated my first 3D bouncing ball.


In week 2 Serra taught us how to import scans and plants from Quixel Bridge into our scenes, also how to work in levels and sub-levels, and a whole idea of UE5 advantages over other software. With UE5 we can have Bigger worlds hence better stories. As for my first project I wanted to work with snow because it’s a bit tricky and my goal in this course is to improve myself and step out of my comfort zone. Additionally, the picture is my mood board for my UE5 project.

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