I’m excited to share the final result of my advanced body mechanics shot, also known as the skateboarding shot! This journey has been both challenging and rewarding, and I’ve learned so much throughout the process. One of the critical issues I tackled was the hip movement. To fix this, I constrained a ball to the hip and approached it like a bouncing ball exercise. This technique helped me ensure that the hip followed smooth arcs and curves, making the animation more realistic and fluid.
Towards the end, the animation felt a bit too fast. To correct this, I focused on the spacing of the skateboard, making adjustments to slow down the movement appropriately. This change made the landing more natural and believable. Once I was satisfied with the animation, I rendered the scene in Unreal Engine 5 (UE5). Adding sound effects was the final touch, enhancing the overall engagement and making it more suitable for our showreel submission. The sound effects brought the scene to life, adding an extra layer of immersion.
Next Steps
In the coming weeks, I will seek final feedback from George to polish any remaining details. His insights have been invaluable throughout this project, and I’m looking forward to his final thoughts.