It was time to create the pub scene and bring everything together for my project. To construct the pub, I used assets from Quixel Bridge to build the structure of the building, ensuring to include windows for optimal lighting. Once the basic structure was ready, I laid out the scene with various models I had created, along with some additional assets like the Guinness pint.
Initially, I experimented with different layouts. My first attempt featured two stormtroopers sitting and talking at a table, with two more dancing in the background. However, upon rendering the scene, I realized something was off—the dancers in the background were drawing too much attention away from the main interaction. To remedy this, I revised the layout, positioning the dancers in the foreground to better balance the scene.

I paid close attention to the details that would make the pub feel authentic, such as including a pool table and setting a yellowish, moody lighting typical of many pubs. This lighting choice helped create a warm and inviting atmosphere. However, I encountered some challenges during rendering, particularly with noise on metallic surfaces. After some adjustments, including increasing the roughness, I managed to resolve the issue and achieve cleaner renders.


Another challenge was selecting the right music for the shots. During the motion capture session, my friend danced to “Canned Heat,” but due to copyright restrictions, I couldn’t use that track. I spent some time searching for royalty-free music that matched the vibe of the environments and the characters. Eventually, I found a suitable track that complemented the scene well.
After resolving these issues, I brought everything together with a simple composition in Nuke, followed by editing the final sequence in Premiere Pro. This process not only enhanced my technical skills but also taught me the importance of attention to detail and problem-solving in creating a cohesive and engaging scene. Now, with the pub scene complete, I feel confident about the overall direction and look forward to sharing the final product.

To seamlessly transition between the Star Destroyer scene and the pub scene, I needed to include some filler shots. I went for simple shots of a bridge and some buildings on a street to create a cohesive flow. For these filler shots, I utilized pre-made assets, which made the process much quicker and more efficient.
The goal was to maintain a consistent visual style and atmosphere while providing a smooth transition between the distinct environments of the Star Destroyer and the pub. By incorporating these additional shots, I aimed to enhance the narrative flow and maintain the viewer’s engagement throughout the sequence.
