I learned so much in this module; it was super challenging and demanding, yet incredibly rewarding. In the first term, I delved into the intricacies of previs, developing my idea for my FMP. George taught us about the critical role of previs in the film and animation industry, emphasizing how it allows us to visualize and plan scenes effectively before full-scale production. Previs helps in laying out performances and camera angles in a filmable way, making it an essential step for any animator to understand.
After the previs phase and a short break, we shifted our focus to an advanced body mechanics shot. Body mechanics in animation is based on understanding and replicating realistic human movement, which is fundamental for creating believable animations. Coming up with an idea for this shot was a bit challenging initially. I started with a concept involving a character jumping over a stairway and then rolling to avoid a car. However, George advised me to simplify the idea, focusing on one jump and perfecting it, which significantly improved the quality of my animation.
The beast of this term was the acting shot. As someone with more experience in environments than character animation, I struggled a bit with this. Lip sync in acting animation is particularly demanding, as it requires precise timing and synchronization of mouth movements to match the audio. George guided us to find audio clips that we were not familiar with to come up with fresh ideas. This helped us to create more original and authentic animations.I tried my best working on this shot and will continue to refine it in the coming weeks.
This module was tough, but I enjoyed every second of it. I feel a significant improvement in my skills across various categories, from previs to body mechanics and acting animation. The growth I’ve experienced has been invaluable. You can see all my final outcomes below.