As a start for my Artefact project, I focused on creating a procedural terrain using Houdini. Procedural modelling in Houdini involves using algorithms and mathematical functions to generate complex shapes and environments dynamically. This approach is particularly powerful for creating terrains because it allows for highly detailed, customizable landscapes that can be easily adjusted by changing parameters, without the need to manually sculpt each element. By using Houdini’s node-based workflow, you can create intricate terrains that can be replicated or altered with minimal effort, making it an essential tool for environment artists.
My experience with Houdini was fantastic. Once you understand the math and logic behind procedural modelling, it becomes incredibly powerful and intuitive to use. I had an amazing time working with this software and managed to create the geometric foundation needed for my establishing shot. The next step in my project will be to create a matte painting using these assets in Unreal Engine 5 (UE5). I’m excited to see how these elements come together and to continue refining my environment creation skills.

