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Advanced and Experimental 3D Computer Animation Techniques George Week 1-20

WEEK 19 – Acting Shot Final Week

After struggling to achieve the desired look in spline animation last week, I knew it was time to make some significant improvements. First and foremost, I focused on ensuring that every curve was in auto-tangent mode to avoid any kind of snapping in my animation. This adjustment was crucial in refining the overall movement and flow of the character.

Next, I worked on improving the character’s entrance into the frame to make it look more dynamic. Following George’s drawings, I added the recommended poses and controlled the hip movement using a motion trail, resulting in a noticeable improvement in the character’s appearance. George also suggested making the bullet hole on the character’s hat bigger and more exaggerated, which I promptly addressed. Additionally, I made sure to add the correct anticipation to the head turn, correcting the previous snappy motion caused by incorrect keyframes.

Another area I focused on was fixing the timing of the arm movement. Previously, the arm took too long to come down, creating a laggy effect. By adjusting the timing, I was able to achieve a smoother and more natural-looking motion. Despite these improvements, there are still several aspects of the animation that require further work. However, I am committed to continuing to refine and enhance the animation in the following weeks.

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