Week 14 was all about polishing the animation. After implementing the changes George suggested last week, I had another feedback session with him. During this session, he pointed out that the spacing of the hip was not quite right. With some draw-overs, I understood the problem more clearly. To fix the spacing, I’ll constrain a ball to the hip and turn on ghost mode in Maya, which will help me visualize and correct the hip movement.
George also noted issues with the skateboard landing. Currently, it takes too long to hit the ground, which is incorrect. To address this, I need to adjust the timing so that the character hits the ground by frame 40, with the squash pose occurring by frame 43. This adjustment should make the landing look more natural and dynamic.


Additionally, I plan to create an environment for this animation and add some props to make it a proper animation scene. However, I need to fix the animation itself first and see if I have enough time to add these elements.
Here are my key tasks moving forward:
- Fix Hip Spacing: Constrain a ball to the hip and use ghost mode in Maya to correct the spacing and movement.
- Adjust Landing Timing: Ensure the character hits the ground by frame 40 and achieves the squash pose by frame 43.
- Plan for Environment and Props: Depending on the progress and time, start developing an environment and adding props to enhance the animation scene.
I’m excited to see how these changes improve the overall quality of the animation.