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Advanced and Experimental 3D Computer Animation Techniques George Week 1-20

WEEK 12 – Refining My Skateboarding Animation

In week 12, I had another insightful feedback session with George, which brought several important improvements to my skateboarding animation. George pointed out that the spacing and the curve of the jump were incorrect. With some helpful draw-overs on my animation, he showed me the correct curve I should follow to make the jump look more natural and realistic.

One crucial detail I missed was making the character come from off-screen initially. I need to incorporate this change for next week to ensure the animation starts correctly and flows smoothly. This will help establish the character’s movement and direction right from the beginning.

George also advised me to adjust the timing of the landing. He suggested making the landing quicker and emphasized the importance of creating a strong pose with a clear line of action. This will make the landing look more dynamic and impactful, adding to the overall realism of the jump.

Here are my key takeaways and next steps:

  1. Correct the Jump Curve: Adjust the spacing and curve of the jump to follow the more natural path that George illustrated.
  2. Start Off-Screen: Make sure the character enters the frame from off-screen to create a smoother and more engaging start.
  3. Quicker Landing: Speed up the landing and focus on creating a dynamic pose with a strong line of action.

I’m excited to apply these changes and see how they enhance the animation.

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