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Advanced and Experimental 3D Computer Animation Techniques George Week 1-20

WEEK 4 – Diving into Character Development and Previs

This week has been the busiest and most demanding of the term so far. We had to tackle several critical aspects of our projects, including basic composition, camera placement, and adding camera movement, all for the creation of the first draft of our previs. This process was incredibly time-consuming and required a lot of focus on various elements.

Given my passion for Digital Matte Painting (DMP), the establishing shot is incredibly important to me. I see the architecture of Dr. Grey’s city to be inspired by brutalism, with an overgrown, high-vegetation environment that emphasizes the isolation and secrecy of his work. I’ve sketched out my ideas to ensure this shot captures the right mood and atmosphere.

During our feedback session, George assisted me in refining the remaining shots. I acquired essential techniques for animating and controlling the camera to ensure smooth movements and avoid jarring actions. Additionally, he proposed compelling composition ideas and stressed the importance of portraying the pivotal moment when Dr Grey activates the detonation button in a visually and emotionally impactful manner.

I will incorporate these suggestions and refine the previs in the upcoming week.

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