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3D Computer Animation Fundamentals

WEEK 8 – The Walk Cycle In Spline And Rendering In UE5

One of the most important aspects of animating a walk cycle is understanding weight and balance. When a character takes a step, their body weight shifts from one foot to the other this shift in weight affects the way that their body moves and their posture. Moving the character forward correctly and balancing the weight shift was really tricky I’m sure that I’ll have nightmares of animating this walk cycle.


Rendering in UE5 was really fast and convenient. I’ve used Redshift for rendering in the past although it’s GPU-based but it would take me three days to render 30 seconds, but in UE5 I rendered everything in a few minutes. I’m really happy with the finalized renders and thanks to post-processing the process of compositing is much easier.

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