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WEEK 6 – The Weight Shift in Spline And Adding Trees in UE5

After applying Gearge’s critiques to the blocking and then adding more details to the spline this is my final playblast of the weight shift.


Because of my background in math, I still love dealing with graphs and spending time in the graph editor whether it’s in Maya or UE5. After watching a lot of tutorials and spending hours in the graph editor I was able to achieve having snow on the tree; at first, I wanted to do it in Speedtree but that would’ve been expensive for my laptop having a low graphic card.

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