After applying Gearge’s critiques to the blocking and then adding more details to the spline this is my final playblast of the weight shift.
Because of my background in math, I still love dealing with graphs and spending time in the graph editor whether it’s in Maya or UE5. After watching a lot of tutorials and spending hours in the graph editor I was able to achieve having snow on the tree; at first, I wanted to do it in Speedtree but that would’ve been expensive for my laptop having a low graphic card.

