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3D Computer Animation Fundamentals

WEEK 4 – Ball With Tail Animation and My Scene in UE5

Animating a tail can be challenging yet rewarding. A tail is an essential part of animals and plays a crucial role in the animal’s movement and communication.

First, we needed to understand how the tails move and behave in different situations. George suggested animating a tail in 2D first to get a deeper understanding of it.

As for my animation, I chose the reference embedded below to understand the relationship of the squirrel’s body with its tail. Additionally, paying attention to the weight and momentum of the tail, as well as its interaction with the rest of the body was the main objective.

After watching tons of references and planning and adding anticipation this is my final playblast of animating a ball with a tail.


By importing scans into my scene from Quixel Bridge and focusing on the lighting I created the main scene and the mood I was going for in UE5. The next stop will be adding snowfalls with physics and the Niagra System.

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