My first attempt to import mountain terrains and create snow materials in Substance Designer was a big-time failure. I spent hours working with graphs and materials I couldn’t figure out the tessellation system in UE5 so I had to start over and focus more on scans as I like my scene to be as realistic as possible.

Pendulum Animation:
In physics, motion refers to the change in an object’s position over time. In this type of movement caused by force, Newton’s laws will emerge. Whenever we want to talk about Newton’s laws, acceleration, speed, body mass, gravity, etc will come into play. So there is a beautiful interweaving between physics and animation that makes animation even more interesting.
The law of inertia in physics, known as Newton’s first law; states that a stationary object tends to maintain its position unless acted upon by an external force. Moreover, Inertia in animation causes “Follow through” and “Overlapping action”.
Newton’s second law states that when a force is applied to an object, the object accelerates in the same direction as the force; Acceleration is defined as the change in velocity per unit of time, so that when you accelerate an object in the direction of its motion, the velocity of that object increases and increases.
It is also possible to apply force to an object in the opposite direction of movement so that the object’s speed decreases, and if the applied force remains, the object moves in the opposite direction until it stops and even accelerates. Keeping all of this information in mind and planning the animation this is my final playblast of the pendulum animation.
