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3D Computer Animation Fundamentals

WEEK 1 – Introduction to UE5 and 3D Animation

Unfortunately, I couldn’t attend this class because I didn’t have my visa and obviously not in London. This particular unit is one that I am extremely excited about because it’s related to my interest in the VFX industry, where real-time filming and virtual production skills are becoming increasingly important. Initially, I encountered a setback when UE5.3 was not functioning on my laptop, but after upgrading my graphics card and installing UE5.0.2, I am now good to go J. The entire user interface of UE5 is unfamiliar to me since this is my first time working with a game engine. However, being aware of this software’s immense capabilities motivates me to work harder and overcome any obstacles.


Week one for George’s class was ‘Introduction To Animation’. In this session we saw George’s showreel and got to know his work history, moreover, we got a clear picture of the session’s structure and what exactly we were going to learn. In this session, George talked about the importance of planning and referencing and also the rule of K.I.S.S which means to keep it simple stupid, a nice reminder for all of the students who try to do something complex and mess up the whole project. Lastly, we got informed about the week 2 assignments and watched George animating a bouncing ball.

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